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mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide1.myText ソ連軍は我々に奇襲をかけてきた。およそ4か月もの間、アメリカは戦火にみまわれ何が起こっていたのか理解できなかった。
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide2.myText 砲弾が人々がいるシアトルの道の上に降り注ぎ、受け入れようのないショックに気絶する人々が大勢いた。
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide3.myText テレビでは戦争を取り上げたが、それは全体しかとらえていない。  オフィスが粉々に砕け、車がまるで捨てられたグローブのように飛び、あなたの友人が血まみれに引き裂かれ 道の上に倒れているのを想像してみなさい。
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide4.myText それは実際に悲劇の1989年にシアトルで起こったことだ。陸軍はヨーロッパや他の場所で戦い、海軍は我々を侵略から守っていただろう。しかし打ち破られ、彼らの策略の前に侵攻を許してしまったのだ。
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide5.myText だが最初のソ連軍が上陸したとき、一部は決死の防衛を試みた。我々は戦いなしに諦めることはできなかったのである。
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide6.myText <empty>
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myDescription Recon the harbor
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myLongDescription An assessment of the strength and disposition of the enemy is needed. Move to the docks and check out the area. It has been marked on your maps.\n\nTo complete this objective you have to move to the position marked on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myVisualisationText Recon the harbor
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myDescription Rescue the infantry
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myLongDescription An infantry squad is pinned down and in desperate need of backup not far from your position. Drive over there and help them fight off the enemy.\n\nTo complete this objective you must assist the infantry squad at the marked position by destroying the enemy forces attacking them.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myVisualisationText Rescue the infantry
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myDescription Secure the supply depot
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myLongDescription Take control of a National Guard supply depot near the harbor. There you will be able to stock up on necessary supplies and reinforce your team.\n\nTo complete this objective you have to move to the position indicated on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myVisualisationText Secure the supply depot
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myDescription Recon the route to the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myLongDescription We need to make sure the route to the Kingdome is clear. Move a small scout squad to the position indicated on your map and check the route along the way.\n\nTo complete this objective you have to move to the position indicated on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myVisualisationText Recon the route to the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myDescription Clear the route to the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myLongDescription You have been given access to an artillery battery located just outside of town. Use that fire support to demolish all buildings occupied by Soviet forces.\n\nTo complete this objective you have to destroy all Soviet occupied buildings marked on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myVisualisationText Clear the route to the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myDescription Clear the LZ at the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myLongDescription A crowd of civilians has gathered at the Kingdome and the plan is to airlift them out of the city. But the Russians, moving fast, have already set up several anti-air batteries in the parking lot next to the Kingdome. Destroy these vehicles so our choppers can be brought in.\n\nTo complete this objective you have to destroy all the marked anti-air batteries near the Kingdome.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myVisualisationText Clear the LZ at the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myDescription Set up a perimeter at the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myLongDescription Go to the LZ at the Kingdome and set up a perimeter so the choppers can fly in safely.\n\nTo complete this objective you have to move to the position indicated on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myVisualisationText Set up a perimeter at the Kingdome
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myDescription Evacuate the remaining Guardsmen
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myLongDescription Seattle can't be held and a general retreat has been called. Help relieve the beleaguered Guardsmen remaining in the city so that they can get out.\n\nTo complete this objective you have to move to the positions marked on the map and assist the friendly units there by destroying the enemies present.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myVisualisationText Evacuate the remaining Guardsmen
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myDescription Clear the underpass
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myLongDescription The planned evacuation route has been blocked by the Russians. They have erected machine gun emplacements that must be cleared before we can use the underpass to retreat from the city.\n\nTo complete this objective you must destroy all enemy fortifications at the position marked on the map.
mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myVisualisationText Clear the underpass
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myDescription Repair the Bradley
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myLongDescription A Bradley Infantry Vehicle has been immobilized near the Kingdome. If you can repair it you will provide your group with much needed fire power.\n\nTo complete this objective you have to use your Humvee to repair the marked Bradley IFV.\n\nYou will fail the objective if you do not repair the Bradley before you have cleared the area around the Kingdome.
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myVisualisationText Repair the Bradley
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myDescription Secure the reinforcement LZ
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myLongDescription You need to secure the marked landing zone before the choppers can bring in any more units.\n\nTo complete this objective you must move to the position indicated on the map.
mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myVisualisationText Secure the reinforcement LZ
mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.newUnits.myString You have been given command of new units
mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsInbound.myString Reinforcements are inbound
mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsArrived.myString You are now fully reinforced
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myHeader COMBAT SCHOOL - TRANSPORT
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myText To transport infantry, select an infantry unit and then right-click a transport unit. When you wish to unload your infantry, select the transport and then push the unload button. Units being transported in this way cannot attack but are completely protected from damage. However, if your transport is destroyed before it unloads its passengers, the units being transported will be killed as well.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myHeader COMBAT SCHOOL - COVER
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myText Infantry units can enter any building by right-clicking on the building with the unit selected. To exit a building, select it and right-click anywhere on the ground outside. Units that take cover inside buildings will still fire at nearby enemies and receive a defense bonus while inside.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myHeader COMBAT SCHOOL - Special abilities
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myText All units have special abilities. There are both offensive and defensive varieties. Use them to increase unit lethality or to protect your unit in a desperate situation. All abilities have a cooldown timer and this should be taken into when the ability is used.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myHeader COMBAT SCHOOL - COMMAND POINTS
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myText A Command Point represents a strategically important position. Each Command Point consists of a number of linked Perimeter Points as indicated by white circles on the map. All Perimeter Points belonging to a Command Point must be held at the same time in order for the command point to be taken.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myHeader COMBAT SCHOOL - Repairing
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myText Repair capable units such as the Humvee or Repair Tank can repair other units. Select your Repair Tank or Humvee and right-click on a damaged unit.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myHeader COMBAT SCHOOL - OBJECTIVES
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myText You just received your first objective. There are primary objectives that must be completed for the mission to succeed, and secondary objectives that are optional.\n\nAll objectives can be reviewed on the Objectives Screen, where you also can find further information about each objective.
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myHeader COMBAT SCHOOL - Formations
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myText Units can be placed in different formations. Some formations are well suited for negotiating narrow streets, while others are more suitable for open fields. You can cycle through the available formations by pressing the Change Formation button (default: Z).
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myHeader COMBAT SCHOOL - Tactical Aid
mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myText On the Tactical Aid menu you can use Tactical Aid Points to order in air strikes, artillery barrages, extra units and much more. You acquire Tactical Aid points by destroying the enemy and accomplishing objectives. \n\nNote that you can order in multiple simultaneous strikes from the same Tactical Aid by pressing the multiple placement buttons.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myText Briefing: The Russians have launched a surprise attack on Seattle and caught the few American troops there unawares. Rally all remaining forces, try to evacuate what civilians you can, and pull out of the city before it’s too late.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myText Redeye four! I want to know what's happening at the harbor. Do a flyby and report back, ok?
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myText Are you serious, captain?! We've lost four choppers down there already! It's a death sentence!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myPortraitText REDEYE FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myText So is treason, lieutenant.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myText Yes, sir. Going there now. Redeye out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myPortraitText REDEYE FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myText By god! It's the entire Red Army down there! They've got the whole harbor! We have to pull out now! Retreat, sir! Retreat- [cut off by static]
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myPortraitText REDEYE FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myText Stand down, Parker! Your order is to recon that harbor!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myText Redye four! Come in! God damn it!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myText I'll be damned … They must've hidden in those civilian freighters. And I bet there's more coming.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myText To anyone out there! This is staff sergeant Hanson of the Washington National Guard! I have men pinned down at the docks in need of immediate reinforcements! They're killing us!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myText We hear you sergeant. See what you can do, Parker! My forces here are all tied down.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myText Good job! Now get the hell away from those docks. Seems those commie sons of bitches are massing for an attack from the harbor!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myText This is Hanson! The National Guard has a supply depot near the harbor. If you could secure it we might be able to bring in some reinforcements.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myText We need all the help we can get. Secure that depot, Lieutenant Parker!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myText The supply depot has been secured. This is where you will get your reinforcements, Parker. You better make sure the LZ stays clear.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myText Hanson here! A lot of civilians have gathered at the Kingdome! We have to get them out of there before it's too late!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myText What we need, sergeant, is to get the hell out of this city before it's too late for all of us.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myText I've sent you some reinforcements, Parker! They're deployed at the supply LZ.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myText Parker! There's a damaged Bradley stranded near the Kingdome. See if you can patch it up, I'm sending a Humvee for you to use.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myText Good for you, Parker. You're gonna need that Bradley.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myText I guess you aren't all the Colonel made you out to be, huh, Parker. That Bradley could've been put to good use.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myText Hanson here! I have squads pinned down all over the city. We need help extracting!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myText Your people will have to take care of themselves, sergeant! We can't stick around any longer.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myText But sir! You can't leave us here to die!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myText Alright, God damn it! Parker, you handle it! I can't risk going there now.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myText Thank you, lieutenant! We'll remember this. Hanson, out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myText Yeah, you're a real savior, Parker! Time for us to get out of here. We'll have to go through the underpass to the east.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myText Damn it! The underpass has been blocked! Now you're gonna have to fight your way out!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myText I got some more artillery support for you! Use it to clear the area!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myText This is Eagle six. Captain Bannon is that you?
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myPortraitText SAWYER
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myText Colonel Sawyer!? How the hell -
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myText No time captain! Bring what forces you have and meet me by the I-90 Bridge. You got that?
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myPortraitText SAWYER
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myText Sir, I...
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myText A simple yes will suffice, Bannon.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myPortraitText SAWYER
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myText Yes, sir. We'll be there. Bannon, out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myText I'm losing people all over the city, dammit! We won't be able to hold out much longer!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myText Come on, you commies! Me and my boys are gonna set you up for a dinner date with Stalin!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myPortraitText PRIVATE DOE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myText This is crazy! There's nothing we can do!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myPortraitText PRIVATE DOE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myText Attention all units in Seattle. I'm still unable to raise division or any higher command. We're on our own.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myText To all units: Check in with me before you reposition! And rally at position two-four if your CO is dead!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myText Sit tight, Parker. I've ordered reinforcements sent to the supply LZ.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myText It's been total chaos since this morning, sir. I only hope we can get everyone away from here.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myText Kill those commies, Parker! We have to secure the area before we can start pulling back!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myText Find out what the hell is going on, and relay back to me, Parker. I wonder how those damn commies managed to sneak by our navy.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myText Where the hell is that support, captain?! My guys won't last much longer!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myPortraitText HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myText What's the delay, Parker?!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myText Wipe them out, Parker! Show them what Americans are made of!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myText But we can't leave them here to die, captain!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myText Damn it! No we can't ... Parker! I can't risk going there. You will have to work your way to the Kingdome.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myText There's a lot of Russians occupying the buildings along the way, sir!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myText We'll handle it. I've got an artillery battery on the horn and they're offering fire support. Don't waste it on nothing, Parker! And make sure you clear out that infantry before moving your units through.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myText This is Yankee five. Just provide us with your target coordinates and we'll take care of the rest, over.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myText Rounds out. Over.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myText Shot. Out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myText Fire mission received. Splash in five. Out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myText Putting rounds on target. Yankee five, out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myText The route is clear and that artillery battery is needed elsewhere, Parker! Now get your butt to the Kingdome! We're gonna airlift in reinforcements and then get some trucks to carry those civilians out of there!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myText I'm sure they taught you this at West Point, Parker, but if you order your guys to move in a box formation it'll be a lot easier to negotiate those narrow streets.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myText Too late, sir! The Russians are moving into the parking lot at the Kingdome and my men have spotted several anti-air batteries there as well!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myText I'll abort the evacuation then. Those civilians will have to fend for themselves.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myText Unless we can get rid of that triple-A.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myText Yeah, well I don't have the men to spare … Parker! You give it a try. Clear the LZ at the Kingdome so our choppers can get the civilians out of there!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myText I'll be damned, Parker! We might just do this. Keep it up!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myText Another one down, Parker.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myText One more and we can bring in those choppers, lieutenant.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myText The area is clear of enemy AA. I've called in the choppers. Get to the LZ and set up a perimeter.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myText The Kingdome just got totally razed by artillery! Those civilians were damn lucky I was around to save their butts. Now we should see about getting the hell away from here. We've already overstayed our welcome.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myText The first group is nearby, lieutenant.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myText Good, you found them! Help them clear the area!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myText We owe you one, LT. Those men can get out on their own now. Try and get to the second group ASAP, sir.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myText There they are, LT! Help them fight off those Russians!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myText Thank you, sir. Now there are just a couple more guys that need help.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myText You've located them, LT. If you can help them clear the area, they can get away.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myText This is Yankee Five. We're standing by and ready to fire, sir.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myText That was a good hit, Parker! Keep those strikes coming!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myText Yeah! That's what you get for invading our homeland you red-bellied sons-of-bitches!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myText This is Yankee Five, we're … Wait … INCOOOOMING! [cut of by explosion and then static]
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myPortraitText YANKEE FIVE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myText Dammit! We've lost the fire support and there are more commies coming! We have to get out of here NOW, Parker! Get to that underpass!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myText Bring it on you bastards! We can take whatever you throw at us!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myPortraitText PRIVATE DOE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myText We won't fall back another inch. This is our country, dammit!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myPortraitText PRIVATE DOE
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myText This is Bravo Four! We're facing a sustained Soviet assault and cannot hold. Please advise, over!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myPortraitText BRAVO-FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myText [ scream... static.. ]
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myPortraitText REDEYE FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myText Bravo Four here! We have almost no ammo left and I got a lot of wounded men! We need support!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myPortraitText BRAVO-FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myText This is Bravo Four! We need reinforcements dammit! Is anyone out there! My RTO just got shot and I'm down to my last mag!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myPortraitText BRAVO-FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myText Hang in there Bravo Four! We'll get you out!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myText Roger that, I'll try to relocate to [cut off by static]
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myPortraitText BRAVO-FOUR
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myText Bravo Four!? Come in!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myText Who the hell is in charge of this mess! I thought we we're going to retreat!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myPortraitText PRIVATE SMITH
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myText And we will, private! But we have to stay organized!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myText To hell with that, sir! If we want to live we better start running!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myPortraitText PRIVATE SMITH
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myText Stay off the net if you don't have anything useful to report!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myText To anyone who's out there! I'm what's left of second platoon and I'm getting out of this city now! I suggest you all do the same!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myPortraitText PRIVATE SMITH
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myText You will retreat in an orderly fashion, private! That's a direct order!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myText Sir … Screw you!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myPortraitText PRIVATE SMITH
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myText What the hell are you doing, Parker! You can't take on those tanks! Pull back now!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myText You better recon the route before you go. The Russians are probably everywhere by now.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myPortraitText SGT. HANSON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myText I know that, sergeant. Parker, send out some scouts to recon that position!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myText Ok, Parker! I know you were the colonel's pet, but you don't impress me worth a damn. We need some intel before we leave this quagmire and I want you to gather it!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myText Try to avoid taking so many casualties, Parker! I've sent some reinforcements to your supply LZ.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myText What part of my order didn't you get, Parker!? Don't send your units through before you've cleared out that Soviet infantry! Use your fire support and call in artillery on them!
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myPortraitText BANNON
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myText This is hotel two-niner. The LZ has been cleared. I repeat: the LZ has been cleared. We're bringing in reinforcements at this time, over.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myPortraitText HOTEL TWO
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myText Hotel-two-niner, this is Hotel-six. Hold formation, and keep a look out for the enemy. They'll be back in the area soon enough. Hotel-six out.
mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myPortraitText HOTEL SIX
mySinglePlayerData.mySinglePlayerMissionStats.myWonText The Soviet invasion caught everyone by surprise, but through your tenacious defense of the downtown area you helped thousands of civilians to escape the city. The National Guard is also indebted to you for rallying their scattered units and helping them organize the retreat. The Russians have been a little delayed but more decisive action is needed before they can be contained.
mySinglePlayerData.mySinglePlayerMissionStats.myLostText You failed to delay the Soviet invasion and Russian forces are now flowing unhindered through the city. Washington State will fall within a few days, and the remainder of the Pacific Northwest soon after that.
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myEnemyCapturedText Enemy captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myUiName <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeCapturedText We captured the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeLostText We lost control of the <empty>
mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myEnemyCapturedText Enemy captured the <empty>