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cvarlist "mp_"


mp_allowNPCs 1 , "sv", "nf"
mp_allowspectators 1 , "sv", "rep" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 , "sv", "nf"
mp_blockstyle 1 , "rep", "cl" Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 15 , "rep", "cl" Time after round win until round restarts
mp_capdeteriorate_time 90 , "rep", "cl" Time it takes for a full capture point to deteriorate.
mp_capstyle 1 , "rep", "cl" Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime 10 , "sv", "rep" amount of time players can chat after the game is over
mp_clan_ready_signal 0 , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 200 , "a"
mp_defaultteam 0 , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "nf", "rep", "cl"
mp_facefronttime 3 , "sv", "rep" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 0 , "sv", "nf", "rep" fade a player's screen to black when he dies
mp_falldamage 0 , "sv", "nf"
mp_feetyawrate 720 , "sv", "rep" How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 , "sv", "nf"
mp_footsteps 1 , "sv", "nf"
mp_forcecamera 1 , "sv", "rep" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf"
mp_fraglimit 0 , "sv", "nf"
mp_friendlyfire 1 , "sv", "nf", "rep" Allows team members to injure other members of their team
mp_ik 1 , "sv", "rep" Use IK on in-place turns.
mp_limitteams 2 , "sv", "nf", "rep" Max # of players 1 team can have over another (0 disables check)
mp_maxrounds 0 , "nf", "rep", "cl" max number of rounds to play before server changes maps
mp_respawnwavetime 10 , "nf", "rep", "cl" Time between respawn waves.
mp_restartgame 0 , "sv" If non-zero, game will restart in the specified number of seconds
mp_showgestureslots -1 , "sv", "cheat", "rep" Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw 0 , "sv", "rep" Force movement yaw along an animation path.
mp_teamlist 0 , "sv", "nf"
mp_teamoverride 1 , "sv"
mp_teamplay 0 , "sv", "nf"
mp_teams_unbalance_limit 1 , "nf", "rep", "cl" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 , "sv", "nf", "rep" game time per map in minutes
mp_tournament 0 , "nf", "rep", "cl"
mp_usehwmmodels 0 , "cl" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 , "cl" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 , "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 , "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 , "sv" WaitingForPlayers time length in seconds
mp_weaponstay 0 , "sv", "nf"
mp_winlimit 0 , "nf", "rep", "cl" Max score one team can reach before server changes maps