mp_allowNPCs |
1 |
, "sv", "nf" |
|
mp_allowspectators |
1 |
, "sv", "rep" |
toggles whether the server allows spectator mode or not |
mp_autocrosshair |
1 |
, "sv", "nf" |
|
mp_blockstyle |
1 |
, "rep", "cl" |
Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. |
mp_bonusroundtime |
15 |
, "rep", "cl" |
Time after round win until round restarts |
mp_capdeteriorate_time |
90 |
, "rep", "cl" |
Time it takes for a full capture point to deteriorate. |
mp_capstyle |
1 |
, "rep", "cl" |
Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. |
mp_chattime |
10 |
, "sv", "rep" |
amount of time players can chat after the game is over |
mp_clan_ready_signal |
0 |
, "sv" |
Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart |
0 |
, "sv" |
If non-zero, game will restart once someone from each team gives the ready signal |
mp_decals |
200 |
, "a" |
|
mp_defaultteam |
0 |
, "sv" |
|
mp_disable_autokick |
cmd |
|
Prevents a userid from being auto-kicked |
mp_disable_respawn_times |
0 |
, "nf", "rep", "cl" |
|
mp_facefronttime |
3 |
, "sv", "rep" |
After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_fadetoblack |
0 |
, "sv", "nf", "rep" |
fade a player's screen to black when he dies |
mp_falldamage |
0 |
, "sv", "nf" |
|
mp_feetyawrate |
720 |
, "sv", "rep" |
How many degrees per second that we can turn our feet or upper body. |
mp_flashlight |
0 |
, "sv", "nf" |
|
mp_footsteps |
1 |
, "sv", "nf" |
|
mp_forcecamera |
1 |
, "sv", "rep" |
Restricts spectator modes for dead players |
mp_forcerespawn |
1 |
, "sv", "nf" |
|
mp_fraglimit |
0 |
, "sv", "nf" |
|
mp_friendlyfire |
1 |
, "sv", "nf", "rep" |
Allows team members to injure other members of their team |
mp_ik |
1 |
, "sv", "rep" |
Use IK on in-place turns. |
mp_limitteams |
2 |
, "sv", "nf", "rep" |
Max # of players 1 team can have over another (0 disables check) |
mp_maxrounds |
0 |
, "nf", "rep", "cl" |
max number of rounds to play before server changes maps |
mp_respawnwavetime |
10 |
, "nf", "rep", "cl" |
Time between respawn waves. |
mp_restartgame |
0 |
, "sv" |
If non-zero, game will restart in the specified number of seconds |
mp_showgestureslots |
-1 |
, "sv", "cheat", "rep" |
Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). |
mp_slammoveyaw |
0 |
, "sv", "rep" |
Force movement yaw along an animation path. |
mp_teamlist |
0 |
, "sv", "nf" |
|
mp_teamoverride |
1 |
, "sv" |
|
mp_teamplay |
0 |
, "sv", "nf" |
|
mp_teams_unbalance_limit |
1 |
, "nf", "rep", "cl" |
Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_timelimit |
0 |
, "sv", "nf", "rep" |
game time per map in minutes |
mp_tournament |
0 |
, "nf", "rep", "cl" |
|
mp_usehwmmodels |
0 |
, "cl" |
Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds |
0 |
, "cl" |
Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_waitingforplayers_cancel |
0 |
, "sv" |
Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart |
0 |
, "sv" |
Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time |
0 |
, "sv" |
WaitingForPlayers time length in seconds |
mp_weaponstay |
0 |
, "sv", "nf" |
|
mp_winlimit |
0 |
, "nf", "rep", "cl" |
Max score one team can reach before server changes maps |