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cvarlist "sv_"


sv_accelerate 10 , "sv", "nf", "rep"
sv_airaccelerate 10 , "sv", "nf", "rep"
sv_allow_color_correction 1 , "rep" Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 , "rep" Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_wait_command 1 , "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 , "sv", "nf" Players can hear all other players, no team restrictions
sv_alternateticks 0 , "sp" If set, server only simulates entities on even numbered ticks.
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 0 , "a", "sv", "rep" How much to slow down backwards motion
sv_barricade_cooldown 0 , "sv", "cheat", "rep" Time after board breaking before barricade point is available again
sv_barricade_health 150 , "sv", "cheat", "rep" Health of barricade boards.
sv_barricade_opacity 0 , "sv", "cheat", "rep" Opacity of barricade points when visible
sv_bash_cost_per_sec 16 , "sv", "cheat", "rep" Cost of stamina per second of bash charge
sv_benchmark_autovprofrecord 0 , "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 , "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bloody_chance 0 , "sv", "cheat", "rep" Chance of a weapon to be bloodied on each melee attack
sv_bonus_challenge 0 , "sv", "rep" Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_bounce 0 , "sv", "nf", "rep" Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 , "nf", "rep" Allow cheats on server
sv_chopper_drop_height 768 , "sv", "cheat", "rep" How high above a drop point the chopper tries to get before dropping its crate
sv_chopper_drop_leave_time 2 , "sv", "cheat", "rep" How long the chopper waits after dropping its crate before leaving
sv_chopper_drop_wait_time 1 , "sv", "cheat", "rep" How long the chopper waits before dropping its crate
sv_chopper_flare_count 6 , "sv", "cheat", "rep" Number of flares that get dropped with a supply crate
sv_chopper_flare_life 180 , "sv", "cheat", "rep" Lifetime of flares in seconds
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 , "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 , "rep" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 60 , "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 1 , "rep" Whether the server enforces file consistency for critical files
sv_contact 0 , "nf" Contact email for server sysop
sv_curelength 180 , "sv", "cheat", "rep" How long pills keep the player cured
sv_debug_player_use 0 , "sv", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_default_door_health 500 , "sv", "cheat", "rep" Default health for breakable doors
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_downloadurl 0 , "rep" Location from which clients can download missing files
sv_duck_speed_frac 0 , "sv", "cheat", "rep" Fraction of movement speed while ducking
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_extract_pause 3 , "sv", "cheat", "rep" Time after getting extracted that a player is frozen.
sv_extract_previewtime 12 , "sv", "rep" Time the extract cam is active.
sv_filterban 1 Set packet filtering by IP mode
sv_footsteps 1 , "sv", "nf", "rep" Play footstep sound for players
sv_force_transmit_ents 0 , "sv", "cheat" Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 0 , "a" Force server side preloading.
sv_free_knowedge_duration 6 , "sv", "cheat", "rep" Time after a zombie spawns that it has free knowledge.
sv_friction 4 , "sv", "nf", "rep" World friction.
sv_friendly_fire_factor 0 , "sv", "rep" Damage factor of friendly fire.
sv_gravity 800 , "sv", "nf", "rep" World gravity.
sv_gren_damage_mult 4 , "sv", "cheat", "rep" Damage multiplier on grenade (does not affect radius)
sv_harcore_survival 0 , "sv", "rep" Enables or disables survival hardcore mode
sv_health_station_heal_per_tick 1 , "sv", "rep" Amount healed by health station per second
sv_health_station_health 200 , "sv", "rep" Amount of health that a health station spawns with
sv_health_station_opacity 0 , "sv", "rep" Opacity of unused health station
sv_idle_autokick_enabled 1 , "sv", "rep" Enable autokicking idle players.
sv_idle_autokick_time 120 , "sv", "rep" Time a player can be idle before auto kicked from the server.
sv_infect_chance_modifier 0 , "sv", "cheat", "rep" Modifier for infect chance formula
sv_infection_chance 1 , "sv", "cheat", "rep" Chance for zombie to infect players per hit.
sv_infectionlength 90 , "sv", "cheat", "rep" Length of time it takes for infection to kill a target
sv_item_throwforce 0 , "sv", "cheat", "rep" Force of thrown objects
sv_itembox_single_use 0 , "sv", "rep" Whether or not players can only take one item per box
sv_kid_dmg_onehand 8 , "sv", "cheat", "rep" Damage kid zombie does with one handed attacks
sv_kid_dmg_twohand 16 , "sv", "cheat", "rep" Damage kid zombie does with two handed attacks
sv_kid_health_fraction 0 , "sv", "cheat", "rep" Percent of normal zombie maximum health that runners have.
sv_kills_per_token 20 , "sv", "rep" Number of zombie kills per respawn token (extinction mode)
sv_kp_canceltype 0 , "cheat", "rep", "cl" 1 = reject instantly; 0 = reject at end of sequence
sv_lagflushbonecache 1 , "sv" Flushes entity bone cache on lag compensation
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 , "a" Log server information to only one file.
sv_logbans 0 , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 , "a" Echo log information to the console.
sv_logfile 1 , "a" Log server information in the log file.
sv_logflush 0 , "a" Flush the log file to disk on each write (slow).
sv_logsdir 0 , "a" Folder in the game directory where server logs will be stored.
sv_maglite_melee_factor 0 , "sv", "cheat", "rep" Factor of melee damage that Maglite does
sv_massreport 0 , "sv"
sv_master_legacy_mode 1 Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_charge_length 3 , "sv", "cheat", "rep" Maximum time attacks can be charged
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_runner_chance 0 , "sv", "cheat", "rep" Maximum chance of a runner zombie spawning
sv_maxcmdrate 40 , "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 , "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 400 , "sv", "nf", "rep"
sv_maxunlag 1 , "sv" Maximum lag compensation in seconds
sv_maxupdaterate 60 , "rep" Maximum updates per second that the server will allow
sv_maxvelocity 3500 , "sv", "rep" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_melee_damage_base 30 , "sv", "cheat", "rep" Melee weapon base damage
sv_melee_damage_head 600 , "sv", "cheat", "rep" Melee weapon head damage
sv_melee_dmg_per_sec 0 , "sv", "cheat", "rep" Multiple of base melee damage to do per second of charge
sv_melee_force_scale 0 , "sv", "cheat", "rep" How much to scale force of melee hits by
sv_mincmdrate 0 , "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 , "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 , "rep" Minimum updates per second that the server will allow
sv_netvisdist 10000 , "sv", "cheat" Test networking visibility distance
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep"
sv_noclipduringpause 0 , "sv", "cheat", "rep" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 , "a", "sv", "nf", "rep"
sv_noinvlimit 0 , "sv", "cheat", "rep" Disable inventory weight limit. (Also removes speed reduction)
sv_npc_talker_maxdist 1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_npc_unlag_minfreq 0 , "sv", "cheat" Minimum time between lag track entries for NPCs
sv_optimizedmovement 1 , "sv", "rep"
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 , "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0 , "nf" Is the server pausable.
sv_pickup_masslimit 35 , "sv", "cheat", "rep"
sv_pickup_sizelimit 128 , "sv", "cheat", "rep"
sv_playerperfhistorycount 20 , "sv" Number of samples to maintain in player perf history
sv_postinfection_zombietime 4 , "sv", "cheat", "rep" Time after death until an infected zombie is spawned
sv_postround_time 10 , "sv", "rep" Time after round win/loss before reset.
sv_practice_mode 0 , "sv", "cheat", "rep" Practice mode.
sv_practice_transtime 45 , "sv", "rep" Transition time for ending practice mode.
sv_precacheinfo cmd Show precache info.
sv_preround_freezetime 5 , "sv", "rep" Freeze time before each round.
sv_pure cmd Show user data.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 0 , "sv", "rep" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 15 , "sv", "rep" Minimum size of pushback objects
sv_pushaway_force 30000 , "sv", "rep" How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 1000 , "sv", "rep" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 10000 , "sv", "cheat", "rep" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 75 , "sv", "rep" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 , "sv", "cheat", "rep" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 , "a", "sv" Skips SetupBones when npc's are outside the PVS
sv_quickattack_limit 0 , "sv", "cheat", "rep" Time for mouse to be held down and still considered quick attack.
sv_rare_tool_chance 0 , "sv", "rep" Chance for item boxes to spawn rare tools (flare gun, extinguisher, welder)
sv_rare_weapon_chance 0 , "sv", "rep" Chance for item boxes to spawn rare weapons (chainsaw)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_realism 0 , "sv", "rep" Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage.
sv_region -1 The region of the world to report this server in.
sv_resupplytime 60 , "sv", "nf", "rep" Length of resupply wave, in seconds
sv_rollangle 0 , "sv", "nf", "rep" Max view roll angle
sv_rollspeed 200 , "sv", "nf", "rep"
sv_roundlag_time 10 , "sv", "rep" Wait time between rounds.
sv_runner_dmg_onehand 20 , "sv", "cheat", "rep" Damage runner zombie does with one handed attacks
sv_runner_dmg_twohand 40 , "sv", "cheat", "rep" Damage runner zombie does with two handed attacks
sv_runner_health_fraction 0 , "sv", "cheat", "rep" Percent of normal zombie maximum health that runners have.
sv_safezone_counter_per_player_sec 1 , "sv", "cheat", "rep" Amount of HP drain each player counters per second.
sv_safezone_drain_per_zombie_per_sec 0 , "sv", "cheat", "rep" Amount of HP safe zones lose per second per zombie occupying.
sv_safezone_empty_drain_per_sec 0 , "sv", "cheat", "rep" Amount of HP safe zones lose per second with no players.
sv_safezone_empty_drain_time 10 , "sv", "cheat", "rep" Time a safe zone is empty before it starts draining
sv_safezone_heal_amt 10 , "sv", "rep" Amount safe zone heals at once
sv_safezone_health 100 , "sv", "cheat", "rep" Maximum HP of safe zones.
sv_safezone_max_drain_per_sec 2 , "sv", "cheat", "rep" Maximum amount of HP safe zones can lose per second from zombie occupancy.
sv_safezone_reactivate_health 25 , "sv", "cheat", "rep" Amount of HP safe zones reactivate with.
sv_shove_cost 20 , "sv", "cheat", "rep" Stamina cost of shove
sv_showanimstate -1 , "sv", "cheat" Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_log 0 , "sv", "cheat" 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes -1 , "sv", "cheat" Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts 0 , "sv", "rep" Shows client (red) and server (blue) bullet impact point
sv_showladders 0 , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 , "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_sks_melee_headshot_multiplier 5 , "sv", "cheat", "rep" Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_max 12 , "sv", "cheat", "rep" Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_min 5 , "sv", "cheat", "rep" Min Multiplier on SKS melee damage
sv_skyname 0 , "a", "sv", "rep" Current name of the skybox texture
sv_sniper_zoom 30 , "sv", "cheat", "rep" FoV zoom for sniper rifles
sv_soundemitter_flush cmd Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 , "sv", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_spawn_density 2 , "sv", "cheat", "rep" Multiplier For Zombie Spawn Zones without specific maximums
sv_spawn_grace 120 , "sv", "rep" Time after a round starts in which players are allowed to spawn
sv_spawn_grace_objectivecount 2 , "sv", "rep" Number of objectives completed after which players cannot respawn.
sv_spawn_regen_target 1 , "sv", "cheat", "rep" Multiplier for adjusting the target percentage of live zombies to keep while being killed off.
sv_specaccelerate 5 , "a", "sv", "nf", "rep"
sv_specnoclip 1 , "a", "sv", "nf", "rep"
sv_specspeed 3 , "a", "sv", "nf", "rep"
sv_sprint_penalty 15 , "sv", "cheat", "rep" Initial stamina penalty when sprinting.
sv_stam_drainrate 3 , "sv", "cheat", "rep" Amount of stamina drained per second while running
sv_stam_jumpcost 0 , "sv", "cheat", "rep" Stamina cost for a jump
sv_stam_min_move_pct 0 , "sv", "cheat", "rep" Fraction of movement speed when zero stamina
sv_stam_min_sprint_pct 0 , "sv", "cheat", "rep" Fraction of sprinting speed when zero stamina
sv_stam_regen_crouch 10 , "sv", "cheat", "rep" Stamina regained per second while crouched
sv_stam_regen_idle 20 , "sv", "cheat", "rep" Stamina regained per second while idle
sv_stam_regen_moving 5 , "sv", "cheat", "rep" Stamina regained per second while moving
sv_stam_regen_sprint 0 , "sv", "cheat", "rep" Stamina regained per second while sprinting
sv_stats 1 Collect CPU usage stats
sv_stepsize 18 , "sv", "nf", "rep"
sv_stickysprint_default 0 , "cl"
sv_stopspeed 100 , "sv", "nf", "rep" Minimum stopping speed when on ground.
sv_strict_notarget 0 , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_supply_use_time 3 , "sv", "rep" Time a supply station must be used before a piece is given.
sv_suppress_viewpunch 0 , "sv", "cheat", "rep"
sv_tags 0 , "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 , "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1 , "sv"
sv_thinktimecheck 0 , "sv" Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 , "sv", "rep" Turns on turbo physics
sv_unlag 1 , "sv" Enables player lag compensation
sv_unlag_debug 0 , "sv"
sv_unlag_fixstuck 0 , "sv" Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 99 , "a" Highest unlocked game chapter.
sv_vehicle_autoaim_scale 8 , "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voice_cooldown 3 , "sv", "rep" Voice command cooldown (seconds).
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 , "a", "nf"
sv_voteban_banlength 30 , "sv", "rep" Time a votebanned player is banned for, in minutes
sv_voteban_required_pct 0 , "sv", "rep" Percent of players required to vote yes for kick to pass
sv_votekick_required_pct 0 , "sv", "rep" Percent of players required to vote yes for kick to pass
sv_votekick_timer 10 , "sv", "rep" Time until a kick / ban vote expires
sv_wateraccelerate 10 , "sv", "nf", "rep"
sv_waterdist 12 , "sv", "rep" Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 , "sv", "nf", "rep"
sv_wave_begin_grace 30 , "sv", "cheat", "rep" Time before wave system begins
sv_wave_cooldown 15 , "sv", "rep" Cooldown time between waves
sv_wave_cycle 10 , "sv", "cheat", "rep" Length of wave cycles for zombie spawning
sv_wave_max 0 , "sv", "rep" Maximum wave number
sv_wave_skip_count 5 , "sv", "rep" Number of zombies left at which the wave skip timer kicks in
sv_wave_skip_time 10 , "sv", "rep" Time after which no zombies are killed that the wave system skips to the next wave
sv_wave_spawn_per_think 35 , "sv", "rep" Number of zombies spawned per think (when spawning)
sv_wave_spawn_think_rate 6 , "sv", "rep" How often the wave controller thinks when spawning
sv_zombie_ambush_dist 16000 , "sv", "cheat", "rep" Distance for a zombie to consider ambushing a player
sv_zombie_base_pitch_max 110 , "sv", "cheat", "rep" Maximum base pitch for zombie noises
sv_zombie_base_pitch_min 90 , "sv", "cheat", "rep" Minimum base pitch for zombie noises
sv_zombie_bullet_dmg_scale 0 , "sv", "cheat", "rep" Zombies take this factor of bullet damage
sv_zombie_burn_time 10 , "sv", "cheat", "rep" If ignited, zombies burn for this long
sv_zombie_burn_time_noise 2 , "sv", "cheat", "rep" If ignited, zombies burn for burn_time give or take this much
sv_zombie_change_max 5 , "sv", "cheat", "rep" Maximum time for zombie sound pitch to change
sv_zombie_change_min 0 , "sv", "cheat", "rep" Minimum time for zombie sound pitch to change
sv_zombie_charge_reset_tol 60 , "sv", "cheat", "rep" Distance for player to move from LKP for zombie to consider 'moved'
sv_zombie_decay_max 0 , "sv", "cheat", "rep" Maximum zombie grunt sound decay time
sv_zombie_decay_min 0 , "sv", "cheat", "rep" Minimum zombie grunt sound decay time
sv_zombie_dmg_onehand 15 , "sv", "cheat", "rep" Damage zombie does with one handed attacks
sv_zombie_dmg_twohand 30 , "sv", "cheat", "rep" Damage zombie does with two handed attacks
sv_zombie_door_dmg 8 , "sv", "cheat", "rep" Damage zombies do to doors per hit.
sv_zombie_farthest_phys_obj 480 , "sv", "cheat", "rep" Zombies only consider swatting objects this close to them
sv_zombie_flinch_delay 3 , "sv", "cheat", "rep" Zombies ignore damage this many seconds after flinching
sv_zombie_grab_cooldown 10 , "sv", "cheat", "rep" How often zombies will try to grab the same player.
sv_zombie_health 500 , "sv", "cheat", "rep" Zombie maximum health
sv_zombie_heavy_dmg_threshold 250 , "sv", "cheat", "rep" Minimum damage for zombie to consider 'heavy'
sv_zombie_max_physobj_mass 60 , "sv", "cheat", "rep" Heaviest a physics object can be for a zombie to swat
sv_zombie_moan_freq 1 , "sv", "cheat", "rep" How many zombies can moan at one time
sv_zombie_physobj_movetodist 48 , "sv", "cheat", "rep" How close to a physics object zombies try to get before swatting them
sv_zombie_physobj_swatdist 80 , "sv", "cheat", "rep" How close to a physics object zombies get before swatting them
sv_zombie_player_max_swatdist 1000 , "sv", "cheat", "rep" Zombies will not swat physics objects at players farther away than this
sv_zombie_reach 44 , "sv", "cheat", "rep" Zombie attack range / reach distance
sv_zombie_sound_decay_time 20 , "sv", "cheat", "rep" Zombies lose interest in sounds after this long
sv_zombie_squash_mass 300 , "sv", "cheat", "rep" Minimum mass that will squish a zombie
sv_zombie_step_freq 4 , "sv", "cheat", "rep" How many footstep sounds to play at once
sv_zombie_swat_delay 5 , "sv", "cheat", "rep" How long between zombie physics swat attacks
sv_zombie_target_cooldown 5 , "sv", "cheat", "rep"
sv_zombie_torso_health 0 , "sv", "cheat", "rep" Factor of maximum health that zombie torsos start with