sv_accelerate |
10 |
, "sv", "nf", "rep" |
|
sv_airaccelerate |
10 |
, "sv", "nf", "rep" |
|
sv_allow_color_correction |
1 |
, "rep" |
Allow or disallow clients to use color correction on this server. |
sv_allow_voice_from_file |
1 |
, "rep" |
Allow or disallow clients from using voice_inputfromfile on this server. |
sv_allow_wait_command |
1 |
, "rep" |
Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload |
1 |
|
Allow clients to download files |
sv_allowupload |
1 |
|
Allow clients to upload customizations files |
sv_alltalk |
0 |
, "sv", "nf" |
Players can hear all other players, no team restrictions |
sv_alternateticks |
0 |
, "sp" |
If set, server only simulates entities on even numbered ticks. |
sv_autosave |
1 |
|
Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
sv_backspeed |
0 |
, "a", "sv", "rep" |
How much to slow down backwards motion |
sv_barricade_cooldown |
0 |
, "sv", "cheat", "rep" |
Time after board breaking before barricade point is available again |
sv_barricade_health |
150 |
, "sv", "cheat", "rep" |
Health of barricade boards. |
sv_barricade_opacity |
0 |
, "sv", "cheat", "rep" |
Opacity of barricade points when visible |
sv_bash_cost_per_sec |
16 |
, "sv", "cheat", "rep" |
Cost of stamina per second of bash charge |
sv_benchmark_autovprofrecord |
0 |
, "sv" |
If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
sv_benchmark_force_start |
cmd |
|
Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. |
sv_benchmark_numticks |
3300 |
, "sv" |
If > 0, then it only runs the benchmark for this # of ticks. |
sv_bloody_chance |
0 |
, "sv", "cheat", "rep" |
Chance of a weapon to be bloodied on each melee attack |
sv_bonus_challenge |
0 |
, "sv", "rep" |
Set to values other than 0 to select a bonus map challenge type. |
sv_bonus_map_challenge_update |
cmd |
|
Updates a bonus map challenge score. |
sv_bonus_map_complete |
cmd |
|
Completes a bonus map. |
sv_bonus_map_unlock |
cmd |
|
Locks a bonus map. |
sv_bounce |
0 |
, "sv", "nf", "rep" |
Bounce multiplier for when physically simulated objects collide with other objects. |
sv_cacheencodedents |
1 |
|
If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_cheats |
0 |
, "nf", "rep" |
Allow cheats on server |
sv_chopper_drop_height |
768 |
, "sv", "cheat", "rep" |
How high above a drop point the chopper tries to get before dropping its crate |
sv_chopper_drop_leave_time |
2 |
, "sv", "cheat", "rep" |
How long the chopper waits after dropping its crate before leaving |
sv_chopper_drop_wait_time |
1 |
, "sv", "cheat", "rep" |
How long the chopper waits before dropping its crate |
sv_chopper_flare_count |
6 |
, "sv", "cheat", "rep" |
Number of flares that get dropped with a supply crate |
sv_chopper_flare_life |
180 |
, "sv", "cheat", "rep" |
Lifetime of flares in seconds |
sv_clearhinthistory |
cmd |
|
Clear memory of server side hints displayed to the player. |
sv_client_cmdrate_difference |
20 |
, "rep" |
cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_client_max_interp_ratio |
5 |
, "rep" |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
sv_client_min_interp_ratio |
1 |
, "rep" |
This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
sv_client_predict |
-1 |
, "rep" |
This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
sv_clockcorrection_msecs |
60 |
, "sv" |
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_consistency |
1 |
, "rep" |
Whether the server enforces file consistency for critical files |
sv_contact |
0 |
, "nf" |
Contact email for server sysop |
sv_curelength |
180 |
, "sv", "cheat", "rep" |
How long pills keep the player cured |
sv_debug_player_use |
0 |
, "sv", "rep" |
Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode |
0 |
|
Make sure entities correctly report whether or not their network data has changed. |
sv_debugtempentities |
0 |
|
Show temp entity bandwidth usage. |
sv_default_door_health |
500 |
, "sv", "cheat", "rep" |
Default health for breakable doors |
sv_deltaprint |
0 |
|
Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime |
0 |
|
Enable profiling of CalcDelta calls |
sv_downloadurl |
0 |
, "rep" |
Location from which clients can download missing files |
sv_duck_speed_frac |
0 |
, "sv", "cheat", "rep" |
Fraction of movement speed while ducking |
sv_enableoldqueries |
0 |
|
Enable support for old style (HL1) server queries |
sv_extract_pause |
3 |
, "sv", "cheat", "rep" |
Time after getting extracted that a player is frozen. |
sv_extract_previewtime |
12 |
, "sv", "rep" |
Time the extract cam is active. |
sv_filterban |
1 |
|
Set packet filtering by IP mode |
sv_footsteps |
1 |
, "sv", "nf", "rep" |
Play footstep sound for players |
sv_force_transmit_ents |
0 |
, "sv", "cheat" |
Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_forcepreload |
0 |
, "a" |
Force server side preloading. |
sv_free_knowedge_duration |
6 |
, "sv", "cheat", "rep" |
Time after a zombie spawns that it has free knowledge. |
sv_friction |
4 |
, "sv", "nf", "rep" |
World friction. |
sv_friendly_fire_factor |
0 |
, "sv", "rep" |
Damage factor of friendly fire. |
sv_gravity |
800 |
, "sv", "nf", "rep" |
World gravity. |
sv_gren_damage_mult |
4 |
, "sv", "cheat", "rep" |
Damage multiplier on grenade (does not affect radius) |
sv_harcore_survival |
0 |
, "sv", "rep" |
Enables or disables survival hardcore mode |
sv_health_station_heal_per_tick |
1 |
, "sv", "rep" |
Amount healed by health station per second |
sv_health_station_health |
200 |
, "sv", "rep" |
Amount of health that a health station spawns with |
sv_health_station_opacity |
0 |
, "sv", "rep" |
Opacity of unused health station |
sv_idle_autokick_enabled |
1 |
, "sv", "rep" |
Enable autokicking idle players. |
sv_idle_autokick_time |
120 |
, "sv", "rep" |
Time a player can be idle before auto kicked from the server. |
sv_infect_chance_modifier |
0 |
, "sv", "cheat", "rep" |
Modifier for infect chance formula |
sv_infection_chance |
1 |
, "sv", "cheat", "rep" |
Chance for zombie to infect players per hit. |
sv_infectionlength |
90 |
, "sv", "cheat", "rep" |
Length of time it takes for infection to kill a target |
sv_item_throwforce |
0 |
, "sv", "cheat", "rep" |
Force of thrown objects |
sv_itembox_single_use |
0 |
, "sv", "rep" |
Whether or not players can only take one item per box |
sv_kid_dmg_onehand |
8 |
, "sv", "cheat", "rep" |
Damage kid zombie does with one handed attacks |
sv_kid_dmg_twohand |
16 |
, "sv", "cheat", "rep" |
Damage kid zombie does with two handed attacks |
sv_kid_health_fraction |
0 |
, "sv", "cheat", "rep" |
Percent of normal zombie maximum health that runners have. |
sv_kills_per_token |
20 |
, "sv", "rep" |
Number of zombie kills per respawn token (extinction mode) |
sv_kp_canceltype |
0 |
, "cheat", "rep", "cl" |
1 = reject instantly; 0 = reject at end of sequence |
sv_lagflushbonecache |
1 |
, "sv" |
Flushes entity bone cache on lag compensation |
sv_lan |
0 |
|
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
sv_log_onefile |
0 |
, "a" |
Log server information to only one file. |
sv_logbans |
0 |
, "a" |
Log server bans in the server logs. |
sv_logblocks |
0 |
|
If true when log when a query is blocked (can cause very large log files) |
sv_logdownloadlist |
1 |
|
|
sv_logecho |
1 |
, "a" |
Echo log information to the console. |
sv_logfile |
1 |
, "a" |
Log server information in the log file. |
sv_logflush |
0 |
, "a" |
Flush the log file to disk on each write (slow). |
sv_logsdir |
0 |
, "a" |
Folder in the game directory where server logs will be stored. |
sv_maglite_melee_factor |
0 |
, "sv", "cheat", "rep" |
Factor of melee damage that Maglite does |
sv_massreport |
0 |
, "sv" |
|
sv_master_legacy_mode |
1 |
|
Use old (outside-of-Steam) code to communicate with master servers. |
sv_master_share_game_socket |
1 |
|
Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |
sv_max_charge_length |
3 |
, "sv", "cheat", "rep" |
Maximum time attacks can be charged |
sv_max_queries_sec |
3 |
|
Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global |
60 |
|
Maximum queries per second to respond to from anywhere. |
sv_max_queries_window |
30 |
|
Window over which to average queries per second averages. |
sv_max_runner_chance |
0 |
, "sv", "cheat", "rep" |
Maximum chance of a runner zombie spawning |
sv_maxcmdrate |
40 |
, "rep" |
(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate |
0 |
, "rep" |
Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay |
0 |
|
Maximum replay time in seconds |
sv_maxroutable |
1260 |
|
Server upper bound on net_maxroutable that a client can use. |
sv_maxspeed |
400 |
, "sv", "nf", "rep" |
|
sv_maxunlag |
1 |
, "sv" |
Maximum lag compensation in seconds |
sv_maxupdaterate |
60 |
, "rep" |
Maximum updates per second that the server will allow |
sv_maxvelocity |
3500 |
, "sv", "rep" |
Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_melee_damage_base |
30 |
, "sv", "cheat", "rep" |
Melee weapon base damage |
sv_melee_damage_head |
600 |
, "sv", "cheat", "rep" |
Melee weapon head damage |
sv_melee_dmg_per_sec |
0 |
, "sv", "cheat", "rep" |
Multiple of base melee damage to do per second of charge |
sv_melee_force_scale |
0 |
, "sv", "cheat", "rep" |
How much to scale force of melee hits by |
sv_mincmdrate |
0 |
, "rep" |
This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate |
3500 |
, "rep" |
Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate |
10 |
, "rep" |
Minimum updates per second that the server will allow |
sv_netvisdist |
10000 |
, "sv", "cheat" |
Test networking visibility distance |
sv_noclipaccelerate |
5 |
, "a", "sv", "nf", "rep" |
|
sv_noclipduringpause |
0 |
, "sv", "cheat", "rep" |
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed |
5 |
, "a", "sv", "nf", "rep" |
|
sv_noinvlimit |
0 |
, "sv", "cheat", "rep" |
Disable inventory weight limit. (Also removes speed reduction) |
sv_npc_talker_maxdist |
1024 |
, "sv" |
NPCs over this distance from the player won't attempt to speak. |
sv_npc_unlag_minfreq |
0 |
, "sv", "cheat" |
Minimum time between lag track entries for NPCs |
sv_optimizedmovement |
1 |
, "sv", "rep" |
|
sv_parallel_packentities |
1 |
|
|
sv_parallel_sendsnapshot |
1 |
|
|
sv_password |
0 |
, "nf", "prot", "norecord" |
Server password for entry into multiplayer games |
sv_pausable |
0 |
, "nf" |
Is the server pausable. |
sv_pickup_masslimit |
35 |
, "sv", "cheat", "rep" |
|
sv_pickup_sizelimit |
128 |
, "sv", "cheat", "rep" |
|
sv_playerperfhistorycount |
20 |
, "sv" |
Number of samples to maintain in player perf history |
sv_postinfection_zombietime |
4 |
, "sv", "cheat", "rep" |
Time after death until an infected zombie is spawned |
sv_postround_time |
10 |
, "sv", "rep" |
Time after round win/loss before reset. |
sv_practice_mode |
0 |
, "sv", "cheat", "rep" |
Practice mode. |
sv_practice_transtime |
45 |
, "sv", "rep" |
Transition time for ending practice mode. |
sv_precacheinfo |
cmd |
|
Show precache info. |
sv_preround_freezetime |
5 |
, "sv", "rep" |
Freeze time before each round. |
sv_pure |
cmd |
|
Show user data. |
sv_pure_kick_clients |
1 |
|
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
sv_pure_trace |
0 |
|
If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
sv_pushaway_clientside |
0 |
, "sv", "rep" |
Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
sv_pushaway_clientside_size |
15 |
, "sv", "rep" |
Minimum size of pushback objects |
sv_pushaway_force |
30000 |
, "sv", "rep" |
How hard physics objects are pushed away from the players on the server. |
sv_pushaway_max_force |
1000 |
, "sv", "rep" |
Maximum amount of force applied to physics objects by players. |
sv_pushaway_max_player_force |
10000 |
, "sv", "cheat", "rep" |
Maximum of how hard the player is pushed away from physics objects. |
sv_pushaway_min_player_speed |
75 |
, "sv", "rep" |
If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
sv_pushaway_player_force |
200000 |
, "sv", "cheat", "rep" |
How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
sv_pvsskipanimation |
1 |
, "a", "sv" |
Skips SetupBones when npc's are outside the PVS |
sv_quickattack_limit |
0 |
, "sv", "cheat", "rep" |
Time for mouse to be held down and still considered quick attack. |
sv_rare_tool_chance |
0 |
, "sv", "rep" |
Chance for item boxes to spawn rare tools (flare gun, extinguisher, welder) |
sv_rare_weapon_chance |
0 |
, "sv", "rep" |
Chance for item boxes to spawn rare weapons (chainsaw) |
sv_rcon_banpenalty |
0 |
|
Number of minutes to ban users who fail rcon authentication |
sv_rcon_log |
1 |
|
Enable/disable rcon logging. |
sv_rcon_maxfailures |
10 |
|
Max number of times a user can fail rcon authentication before being banned |
sv_rcon_minfailures |
5 |
|
Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
sv_rcon_minfailuretime |
30 |
|
Number of seconds to track failed rcon authentications |
sv_realism |
0 |
, "sv", "rep" |
Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage. |
sv_region |
-1 |
|
The region of the world to report this server in. |
sv_resupplytime |
60 |
, "sv", "nf", "rep" |
Length of resupply wave, in seconds |
sv_rollangle |
0 |
, "sv", "nf", "rep" |
Max view roll angle |
sv_rollspeed |
200 |
, "sv", "nf", "rep" |
|
sv_roundlag_time |
10 |
, "sv", "rep" |
Wait time between rounds. |
sv_runner_dmg_onehand |
20 |
, "sv", "cheat", "rep" |
Damage runner zombie does with one handed attacks |
sv_runner_dmg_twohand |
40 |
, "sv", "cheat", "rep" |
Damage runner zombie does with two handed attacks |
sv_runner_health_fraction |
0 |
, "sv", "cheat", "rep" |
Percent of normal zombie maximum health that runners have. |
sv_safezone_counter_per_player_sec |
1 |
, "sv", "cheat", "rep" |
Amount of HP drain each player counters per second. |
sv_safezone_drain_per_zombie_per_sec |
0 |
, "sv", "cheat", "rep" |
Amount of HP safe zones lose per second per zombie occupying. |
sv_safezone_empty_drain_per_sec |
0 |
, "sv", "cheat", "rep" |
Amount of HP safe zones lose per second with no players. |
sv_safezone_empty_drain_time |
10 |
, "sv", "cheat", "rep" |
Time a safe zone is empty before it starts draining |
sv_safezone_heal_amt |
10 |
, "sv", "rep" |
Amount safe zone heals at once |
sv_safezone_health |
100 |
, "sv", "cheat", "rep" |
Maximum HP of safe zones. |
sv_safezone_max_drain_per_sec |
2 |
, "sv", "cheat", "rep" |
Maximum amount of HP safe zones can lose per second from zombie occupancy. |
sv_safezone_reactivate_health |
25 |
, "sv", "cheat", "rep" |
Amount of HP safe zones reactivate with. |
sv_shove_cost |
20 |
, "sv", "cheat", "rep" |
Stamina cost of shove |
sv_showanimstate |
-1 |
, "sv", "cheat" |
Show the (server) animation state for the specified entity (-1 for none). |
sv_showanimstate_log |
0 |
, "sv", "cheat" |
1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
sv_showhitboxes |
-1 |
, "sv", "cheat" |
Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showimpacts |
0 |
, "sv", "rep" |
Shows client (red) and server (blue) bullet impact point |
sv_showladders |
0 |
, "sv" |
Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation |
0 |
, "sv", "cheat" |
Show lag compensated hitboxes whenever a player is lag compensated. |
sv_sks_melee_headshot_multiplier |
5 |
, "sv", "cheat", "rep" |
Max Multiplier on SKS melee damage |
sv_sks_melee_multiplier_max |
12 |
, "sv", "cheat", "rep" |
Max Multiplier on SKS melee damage |
sv_sks_melee_multiplier_min |
5 |
, "sv", "cheat", "rep" |
Min Multiplier on SKS melee damage |
sv_skyname |
0 |
, "a", "sv", "rep" |
Current name of the skybox texture |
sv_sniper_zoom |
30 |
, "sv", "cheat", "rep" |
FoV zoom for sniper rifles |
sv_soundemitter_flush |
cmd |
|
Flushes the sounds.txt system (server only) |
sv_soundemitter_trace |
0 |
, "sv", "rep" |
Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_spawn_density |
2 |
, "sv", "cheat", "rep" |
Multiplier For Zombie Spawn Zones without specific maximums |
sv_spawn_grace |
120 |
, "sv", "rep" |
Time after a round starts in which players are allowed to spawn |
sv_spawn_grace_objectivecount |
2 |
, "sv", "rep" |
Number of objectives completed after which players cannot respawn. |
sv_spawn_regen_target |
1 |
, "sv", "cheat", "rep" |
Multiplier for adjusting the target percentage of live zombies to keep while being killed off. |
sv_specaccelerate |
5 |
, "a", "sv", "nf", "rep" |
|
sv_specnoclip |
1 |
, "a", "sv", "nf", "rep" |
|
sv_specspeed |
3 |
, "a", "sv", "nf", "rep" |
|
sv_sprint_penalty |
15 |
, "sv", "cheat", "rep" |
Initial stamina penalty when sprinting. |
sv_stam_drainrate |
3 |
, "sv", "cheat", "rep" |
Amount of stamina drained per second while running |
sv_stam_jumpcost |
0 |
, "sv", "cheat", "rep" |
Stamina cost for a jump |
sv_stam_min_move_pct |
0 |
, "sv", "cheat", "rep" |
Fraction of movement speed when zero stamina |
sv_stam_min_sprint_pct |
0 |
, "sv", "cheat", "rep" |
Fraction of sprinting speed when zero stamina |
sv_stam_regen_crouch |
10 |
, "sv", "cheat", "rep" |
Stamina regained per second while crouched |
sv_stam_regen_idle |
20 |
, "sv", "cheat", "rep" |
Stamina regained per second while idle |
sv_stam_regen_moving |
5 |
, "sv", "cheat", "rep" |
Stamina regained per second while moving |
sv_stam_regen_sprint |
0 |
, "sv", "cheat", "rep" |
Stamina regained per second while sprinting |
sv_stats |
1 |
|
Collect CPU usage stats |
sv_stepsize |
18 |
, "sv", "nf", "rep" |
|
sv_stickysprint_default |
0 |
, "cl" |
|
sv_stopspeed |
100 |
, "sv", "nf", "rep" |
Minimum stopping speed when on ground. |
sv_strict_notarget |
0 |
, "sv" |
If set, notarget will cause entities to never think they are in the pvs |
sv_supply_use_time |
3 |
, "sv", "rep" |
Time a supply station must be used before a piece is given. |
sv_suppress_viewpunch |
0 |
, "sv", "cheat", "rep" |
|
sv_tags |
0 |
, "nf" |
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_test_scripted_sequences |
0 |
, "sv" |
Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
sv_teststepsimulation |
1 |
, "sv" |
|
sv_thinktimecheck |
0 |
, "sv" |
Check for thinktimes all on same timestamp. |
sv_timeout |
65 |
|
After this many seconds without a message from a client, the client is dropped |
sv_turbophysics |
0 |
, "sv", "rep" |
Turns on turbo physics |
sv_unlag |
1 |
, "sv" |
Enables player lag compensation |
sv_unlag_debug |
0 |
, "sv" |
|
sv_unlag_fixstuck |
0 |
, "sv" |
Disallow backtracking a player for lag compensation if it will cause them to become stuck |
sv_unlockedchapters |
99 |
, "a" |
Highest unlocked game chapter. |
sv_vehicle_autoaim_scale |
8 |
, "sv" |
|
sv_visiblemaxplayers |
-1 |
|
Overrides the max players reported to prospective clients |
sv_voice_cooldown |
3 |
, "sv", "rep" |
Voice command cooldown (seconds). |
sv_voicecodec |
0 |
|
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable |
1 |
, "a", "nf" |
|
sv_voteban_banlength |
30 |
, "sv", "rep" |
Time a votebanned player is banned for, in minutes |
sv_voteban_required_pct |
0 |
, "sv", "rep" |
Percent of players required to vote yes for kick to pass |
sv_votekick_required_pct |
0 |
, "sv", "rep" |
Percent of players required to vote yes for kick to pass |
sv_votekick_timer |
10 |
, "sv", "rep" |
Time until a kick / ban vote expires |
sv_wateraccelerate |
10 |
, "sv", "nf", "rep" |
|
sv_waterdist |
12 |
, "sv", "rep" |
Vertical view fixup when eyes are near water plane. |
sv_waterfriction |
1 |
, "sv", "nf", "rep" |
|
sv_wave_begin_grace |
30 |
, "sv", "cheat", "rep" |
Time before wave system begins |
sv_wave_cooldown |
15 |
, "sv", "rep" |
Cooldown time between waves |
sv_wave_cycle |
10 |
, "sv", "cheat", "rep" |
Length of wave cycles for zombie spawning |
sv_wave_max |
0 |
, "sv", "rep" |
Maximum wave number |
sv_wave_skip_count |
5 |
, "sv", "rep" |
Number of zombies left at which the wave skip timer kicks in |
sv_wave_skip_time |
10 |
, "sv", "rep" |
Time after which no zombies are killed that the wave system skips to the next wave |
sv_wave_spawn_per_think |
35 |
, "sv", "rep" |
Number of zombies spawned per think (when spawning) |
sv_wave_spawn_think_rate |
6 |
, "sv", "rep" |
How often the wave controller thinks when spawning |
sv_zombie_ambush_dist |
16000 |
, "sv", "cheat", "rep" |
Distance for a zombie to consider ambushing a player |
sv_zombie_base_pitch_max |
110 |
, "sv", "cheat", "rep" |
Maximum base pitch for zombie noises |
sv_zombie_base_pitch_min |
90 |
, "sv", "cheat", "rep" |
Minimum base pitch for zombie noises |
sv_zombie_bullet_dmg_scale |
0 |
, "sv", "cheat", "rep" |
Zombies take this factor of bullet damage |
sv_zombie_burn_time |
10 |
, "sv", "cheat", "rep" |
If ignited, zombies burn for this long |
sv_zombie_burn_time_noise |
2 |
, "sv", "cheat", "rep" |
If ignited, zombies burn for burn_time give or take this much |
sv_zombie_change_max |
5 |
, "sv", "cheat", "rep" |
Maximum time for zombie sound pitch to change |
sv_zombie_change_min |
0 |
, "sv", "cheat", "rep" |
Minimum time for zombie sound pitch to change |
sv_zombie_charge_reset_tol |
60 |
, "sv", "cheat", "rep" |
Distance for player to move from LKP for zombie to consider 'moved' |
sv_zombie_decay_max |
0 |
, "sv", "cheat", "rep" |
Maximum zombie grunt sound decay time |
sv_zombie_decay_min |
0 |
, "sv", "cheat", "rep" |
Minimum zombie grunt sound decay time |
sv_zombie_dmg_onehand |
15 |
, "sv", "cheat", "rep" |
Damage zombie does with one handed attacks |
sv_zombie_dmg_twohand |
30 |
, "sv", "cheat", "rep" |
Damage zombie does with two handed attacks |
sv_zombie_door_dmg |
8 |
, "sv", "cheat", "rep" |
Damage zombies do to doors per hit. |
sv_zombie_farthest_phys_obj |
480 |
, "sv", "cheat", "rep" |
Zombies only consider swatting objects this close to them |
sv_zombie_flinch_delay |
3 |
, "sv", "cheat", "rep" |
Zombies ignore damage this many seconds after flinching |
sv_zombie_grab_cooldown |
10 |
, "sv", "cheat", "rep" |
How often zombies will try to grab the same player. |
sv_zombie_health |
500 |
, "sv", "cheat", "rep" |
Zombie maximum health |
sv_zombie_heavy_dmg_threshold |
250 |
, "sv", "cheat", "rep" |
Minimum damage for zombie to consider 'heavy' |
sv_zombie_max_physobj_mass |
60 |
, "sv", "cheat", "rep" |
Heaviest a physics object can be for a zombie to swat |
sv_zombie_moan_freq |
1 |
, "sv", "cheat", "rep" |
How many zombies can moan at one time |
sv_zombie_physobj_movetodist |
48 |
, "sv", "cheat", "rep" |
How close to a physics object zombies try to get before swatting them |
sv_zombie_physobj_swatdist |
80 |
, "sv", "cheat", "rep" |
How close to a physics object zombies get before swatting them |
sv_zombie_player_max_swatdist |
1000 |
, "sv", "cheat", "rep" |
Zombies will not swat physics objects at players farther away than this |
sv_zombie_reach |
44 |
, "sv", "cheat", "rep" |
Zombie attack range / reach distance |
sv_zombie_sound_decay_time |
20 |
, "sv", "cheat", "rep" |
Zombies lose interest in sounds after this long |
sv_zombie_squash_mass |
300 |
, "sv", "cheat", "rep" |
Minimum mass that will squish a zombie |
sv_zombie_step_freq |
4 |
, "sv", "cheat", "rep" |
How many footstep sounds to play at once |
sv_zombie_swat_delay |
5 |
, "sv", "cheat", "rep" |
How long between zombie physics swat attacks |
sv_zombie_target_cooldown |
5 |
, "sv", "cheat", "rep" |
|
sv_zombie_torso_health |
0 |
, "sv", "cheat", "rep" |
Factor of maximum health that zombie torsos start with |