「mpコマンドリスト」の編集履歴(バックアップ)一覧はこちら
「mpコマンドリスト」(2012/05/01 (火) 21:11:49) の最新版変更点
追加された行は緑色になります。
削除された行は赤色になります。
*cvarlist "mp_"
|mp_allowNPCs | 1 | , "sv", "nf" | |
|mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not|
|mp_autocrosshair | 1 | , "sv", "nf" | |
|mp_blockstyle | 1 | , "rep", "cl" | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.|
|mp_bonusroundtime | 15 | , "rep", "cl" | Time after round win until round restarts|
|mp_capdeteriorate_time | 90 | , "rep", "cl" | Time it takes for a full capture point to deteriorate.|
|mp_capstyle | 1 | , "rep", "cl" | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.|
|mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over|
|mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin|
|mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal|
|mp_decals | 200 | , "a" | |
|mp_defaultteam | 0 | , "sv" | |
|mp_disable_autokick | cmd | | Prevents a userid from being auto-kicked|
|mp_disable_respawn_times | 0 | , "nf", "rep", "cl" | |
|mp_facefronttime | 3 | , "sv", "rep" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.|
|mp_fadetoblack | 0 | , "sv", "nf", "rep" | fade a player's screen to black when he dies|
|mp_falldamage | 0 | , "sv", "nf" | |
|mp_feetyawrate | 720 | , "sv", "rep" | How many degrees per second that we can turn our feet or upper body.|
|mp_flashlight | 0 | , "sv", "nf" | |
|mp_footsteps | 1 | , "sv", "nf" | |
|mp_forcecamera | 1 | , "sv", "rep" | Restricts spectator modes for dead players|
|mp_forcerespawn | 1 | , "sv", "nf" | |
|mp_fraglimit | 0 | , "sv", "nf" | |
|mp_friendlyfire | 1 | , "sv", "nf", "rep" | Allows team members to injure other members of their team|
|mp_ik | 1 | , "sv", "rep" | Use IK on in-place turns.|
|mp_limitteams | 2 | , "sv", "nf", "rep" | Max # of players 1 team can have over another (0 disables check)|
|mp_maxrounds | 0 | , "nf", "rep", "cl" | max number of rounds to play before server changes maps|
|mp_respawnwavetime | 10 | , "nf", "rep", "cl" | Time between respawn waves.|
|mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds|
|mp_showgestureslots | -1 | , "sv", "cheat", "rep" | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).|
|mp_slammoveyaw | 0 | , "sv", "rep" | Force movement yaw along an animation path.|
|mp_teamlist | 0 | , "sv", "nf" | |
|mp_teamoverride | 1 | , "sv" | |
|mp_teamplay | 0 | , "sv", "nf" | |
|mp_teams_unbalance_limit | 1 | , "nf", "rep", "cl" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check)|
|mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes|
|mp_tournament | 0 | , "nf", "rep", "cl" | |
|mp_usehwmmodels | 0 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)|
|mp_usehwmvcds | 0 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)|
|mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period.|
|mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period.|
|mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds|
|mp_weaponstay | 0 | , "sv", "nf" | |
|mp_winlimit | 0 | , "nf", "rep", "cl" | Max score one team can reach before server changes maps|
*cvarlist "mp_"
|mp_allowNPCs | 1 | , "sv", "nf" | |
|mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not|
|mp_autocrosshair | 1 | , "sv", "nf" | |
|mp_blockstyle | 1 | , "rep", "cl" | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.|
|mp_bonusroundtime | 15 | , "rep", "cl" | Time after round win until round restarts|
|mp_capdeteriorate_time | 90 | , "rep", "cl" | Time it takes for a full capture point to deteriorate.|
|mp_capstyle | 1 | , "rep", "cl" | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.|
|mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over|
|mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin|
|mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal|
|mp_decals | 200 | , "a" | |
|mp_defaultteam | 0 | , "sv" | |
|mp_disable_autokick | cmd | | Prevents a userid from being auto-kicked|
|mp_disable_respawn_times | 0 | , "nf", "rep", "cl" | |
|mp_facefronttime | 3 | , "sv", "rep" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.|
|mp_fadetoblack | 0 | , "sv", "nf", "rep" | fade a player's screen to black when he dies|
|mp_falldamage | 0 | , "sv", "nf" | |
|mp_feetyawrate | 720 | , "sv", "rep" | How many degrees per second that we can turn our feet or upper body.|
|mp_flashlight | 0 | , "sv", "nf" | |
|mp_footsteps | 1 | , "sv", "nf" | |
|mp_forcecamera | 1 | , "sv", "rep" | Restricts spectator modes for dead players|
|mp_forcerespawn | 1 | , "sv", "nf" | |
|mp_fraglimit | 0 | , "sv", "nf" | |
|mp_friendlyfire | 1 | , "sv", "nf", "rep" | Allows team members to injure other members of their team|
|mp_ik | 1 | , "sv", "rep" | Use IK on in-place turns.|
|mp_limitteams | 2 | , "sv", "nf", "rep" | Max # of players 1 team can have over another (0 disables check)|
|mp_maxrounds | 0 | , "nf", "rep", "cl" | max number of rounds to play before server changes maps|
|mp_respawnwavetime | 10 | , "nf", "rep", "cl" | Time between respawn waves.|
|mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds|
|mp_showgestureslots | -1 | , "sv", "cheat", "rep" | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).|
|mp_slammoveyaw | 0 | , "sv", "rep" | Force movement yaw along an animation path.|
|mp_teamlist | 0 | , "sv", "nf" | |
|mp_teamoverride | 1 | , "sv" | |
|mp_teamplay | 0 | , "sv", "nf" | |
|mp_teams_unbalance_limit | 1 | , "nf", "rep", "cl" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check)|
|mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes|
|mp_tournament | 0 | , "nf", "rep", "cl" | |
|mp_usehwmmodels | 0 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)|
|mp_usehwmvcds | 0 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)|
|mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period.|
|mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period.|
|mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds|
|mp_weaponstay | 0 | , "sv", "nf" | |
|mp_winlimit | 0 | , "nf", "rep", "cl" | Max score one team can reach before server changes maps|