「mpコマンドリスト」の編集履歴(バックアップ)一覧はこちら

mpコマンドリスト」(2012/05/01 (火) 21:11:49) の最新版変更点

追加された行は緑色になります。

削除された行は赤色になります。

*cvarlist "mp_" |mp_allowNPCs | 1 | , "sv", "nf" | | |mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not| |mp_autocrosshair | 1 | , "sv", "nf" | | |mp_blockstyle | 1 | , "rep", "cl" | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.| |mp_bonusroundtime | 15 | , "rep", "cl" | Time after round win until round restarts| |mp_capdeteriorate_time | 90 | , "rep", "cl" | Time it takes for a full capture point to deteriorate.| |mp_capstyle | 1 | , "rep", "cl" | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.| |mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over| |mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin| |mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal| |mp_decals | 200 | , "a" | | |mp_defaultteam | 0 | , "sv" | | |mp_disable_autokick | cmd | | Prevents a userid from being auto-kicked| |mp_disable_respawn_times | 0 | , "nf", "rep", "cl" | | |mp_facefronttime | 3 | , "sv", "rep" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.| |mp_fadetoblack | 0 | , "sv", "nf", "rep" | fade a player's screen to black when he dies| |mp_falldamage | 0 | , "sv", "nf" | | |mp_feetyawrate | 720 | , "sv", "rep" | How many degrees per second that we can turn our feet or upper body.| |mp_flashlight | 0 | , "sv", "nf" | | |mp_footsteps | 1 | , "sv", "nf" | | |mp_forcecamera | 1 | , "sv", "rep" | Restricts spectator modes for dead players| |mp_forcerespawn | 1 | , "sv", "nf" | | |mp_fraglimit | 0 | , "sv", "nf" | | |mp_friendlyfire | 1 | , "sv", "nf", "rep" | Allows team members to injure other members of their team| |mp_ik | 1 | , "sv", "rep" | Use IK on in-place turns.| |mp_limitteams | 2 | , "sv", "nf", "rep" | Max # of players 1 team can have over another (0 disables check)| |mp_maxrounds | 0 | , "nf", "rep", "cl" | max number of rounds to play before server changes maps| |mp_respawnwavetime | 10 | , "nf", "rep", "cl" | Time between respawn waves.| |mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds| |mp_showgestureslots | -1 | , "sv", "cheat", "rep" | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).| |mp_slammoveyaw | 0 | , "sv", "rep" | Force movement yaw along an animation path.| |mp_teamlist | 0 | , "sv", "nf" | | |mp_teamoverride | 1 | , "sv" | | |mp_teamplay | 0 | , "sv", "nf" | | |mp_teams_unbalance_limit | 1 | , "nf", "rep", "cl" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check)| |mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes| |mp_tournament | 0 | , "nf", "rep", "cl" | | |mp_usehwmmodels | 0 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)| |mp_usehwmvcds | 0 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)| |mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period.| |mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period.| |mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds| |mp_weaponstay | 0 | , "sv", "nf" | | |mp_winlimit | 0 | , "nf", "rep", "cl" | Max score one team can reach before server changes maps|
*cvarlist "mp_" |mp_allowNPCs | 1 | , "sv", "nf" | | |mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not| |mp_autocrosshair | 1 | , "sv", "nf" | | |mp_blockstyle | 1 | , "rep", "cl" | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.| |mp_bonusroundtime | 15 | , "rep", "cl" | Time after round win until round restarts| |mp_capdeteriorate_time | 90 | , "rep", "cl" | Time it takes for a full capture point to deteriorate.| |mp_capstyle | 1 | , "rep", "cl" | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.| |mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over| |mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin| |mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal| |mp_decals | 200 | , "a" | | |mp_defaultteam | 0 | , "sv" | | |mp_disable_autokick | cmd | | Prevents a userid from being auto-kicked| |mp_disable_respawn_times | 0 | , "nf", "rep", "cl" | | |mp_facefronttime | 3 | , "sv", "rep" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.| |mp_fadetoblack | 0 | , "sv", "nf", "rep" | fade a player's screen to black when he dies| |mp_falldamage | 0 | , "sv", "nf" | | |mp_feetyawrate | 720 | , "sv", "rep" | How many degrees per second that we can turn our feet or upper body.| |mp_flashlight | 0 | , "sv", "nf" | | |mp_footsteps | 1 | , "sv", "nf" | | |mp_forcecamera | 1 | , "sv", "rep" | Restricts spectator modes for dead players| |mp_forcerespawn | 1 | , "sv", "nf" | | |mp_fraglimit | 0 | , "sv", "nf" | | |mp_friendlyfire | 1 | , "sv", "nf", "rep" | Allows team members to injure other members of their team| |mp_ik | 1 | , "sv", "rep" | Use IK on in-place turns.| |mp_limitteams | 2 | , "sv", "nf", "rep" | Max # of players 1 team can have over another (0 disables check)| |mp_maxrounds | 0 | , "nf", "rep", "cl" | max number of rounds to play before server changes maps| |mp_respawnwavetime | 10 | , "nf", "rep", "cl" | Time between respawn waves.| |mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds| |mp_showgestureslots | -1 | , "sv", "cheat", "rep" | Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).| |mp_slammoveyaw | 0 | , "sv", "rep" | Force movement yaw along an animation path.| |mp_teamlist | 0 | , "sv", "nf" | | |mp_teamoverride | 1 | , "sv" | | |mp_teamplay | 0 | , "sv", "nf" | | |mp_teams_unbalance_limit | 1 | , "nf", "rep", "cl" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check)| |mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes| |mp_tournament | 0 | , "nf", "rep", "cl" | | |mp_usehwmmodels | 0 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)| |mp_usehwmvcds | 0 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)| |mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period.| |mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period.| |mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds| |mp_weaponstay | 0 | , "sv", "nf" | | |mp_winlimit | 0 | , "nf", "rep", "cl" | Max score one team can reach before server changes maps|

表示オプション

横に並べて表示:
変化行の前後のみ表示: