「update2.0」の編集履歴(バックアップ)一覧はこちら
「update2.0」(2012/06/04 (月) 10:56:12) の最新版変更点
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削除された行は赤色になります。
DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes.
**NEW FEATURES
***Items:
-Heavy Machine Gun
-Shotgun
-Nanite injector(non-final asset)
-Remote explosive
-Boosters
***Environment
-New dynamic sky and fog system
***Mechanics
-Basic scan system implemented. Passive scanning possible on entities. UI in-progress.
-Squad orders: Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities.
-Fitting: Items in a fit can be restocked to the desired amount directly from the fitting page.
-Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad.
-Contacts: Add,block and watch other players.
-Quick weapon switch: Tap to cycle between weapons and equipment.
-Contest streaming: Progress loading bars include more detailed status of download.
-In-game Aurum purchasing: Ability to purchase AUR packs from the Playstation Store directly from the game client.
**IMPROVEMNTS
***Art and UI
-New Caldari Large Railgun and Gallente Blaster models
-Option UI redesigned
-Character portraits added allowing players to choose from a pre-rendered list of portraits character creation
***Animations and VFX
-jamming and overheating VFX on weapons.
-Improved death animations - directional and explosive.
-Ladder climing animations.
-Blood impact effects onmkill shot.
-Deferred lighting on muzzle flash.
***Environment
-Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers).
-Improved mini-map fidelity.
***Mechanics
-Improved LAV and HAV handling.
-New skills and tweaks to existing skills.
-Nerfed AV grenade damage against infantry.
-Reduced sniper rifle scope sway and increased scoped tracking speed.
-Increased Armor plate module bonus to offset speed reduction.
-Reduced movement speed in scoped mode to help address strafe-dancing.
-Three starting militia fits given to newly created characters.
-Increased starting skill allotment.
***Technical
-Game settings are now saved loccally on your PS3 instead of on the DUST servers.
***Bug fixes
-Client sometimes fails to join a battle.
-Crash when entering a battle from the MQ.
-Player's shield/armor bar is empty and no weapon can be selected after learning full skill.
-Killing the player piloting the drop ship will not be recoreded on the killboard.
-No ISK, AURUM, item or config of fitting after selecting a character.
-Able to target driver and passengers with vehicle modules while in 3rd person view.
-The default remote shield booster doesn't work on the Limbus.
-Recticle is permanently fully expanded for weapons tha don't have dispersion enabled.
-Kill/Death stats are not correctly incremented when the victim is in a turret.
-Missing message body for player join/leave game events.
-The damage multiplier of the two logisitics LAV is incorrect.
**Known Issues in the current build
***Marketplace
-Region jumping may cause the unallocated aurum lost.
-The "SORT"function does not work in the Marketplace.
-Some placeholder images in the Market place are place holders
-The Marketplace category loading speed is low
-Category description in the Marketplace may overlap with the group tab
-The cheapest unallcated Aurum packs in user's account will be assigned to the character's wallet regardless of which Aurum pack the character purchased from the in-game Title Store
-The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window
-"Nan" is displayed if the character has no ISK or AUR when restocking
-AUR and ISK's icons and digits do not share the same colors schemes
***Animation
-Third person animation will not be refreshed when running back and forth
-Third person animation is shaky when he is caught by the first time in a certain distance
-Installation turret rotation animation in first person view is jumpy
-Jumping while zooming in with sniper rifle wikk cause the first person camere to shake
***Graphics
-On rare occasions the Minimap may appear with the wrong color when joins a new battle
***Effects
-On rare occasions user may see bleed-out effect after respawn
***UI
-NEOCOM- the back button does not take effect before pages are loaded
-There is a brief delay when switching between UI pages on NEOCOM
-Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite
-When there is only 1 remaining item in the user'S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid
-defenders do not see the MCC's health indicator
-The "unlimited" indicator of Clone Reserve is too small
-All Squad leaders other than Squad 0 cannot be displayed
The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship
-Under heavy lag conditions the user may observe false players with no nametags
-MCC shied bar is displayed incorrectly after the user returns from overview map
***Collision
-Vehicle's large turret may block the camera if the user is using the small turret
-In rare locations, the user's first person camera may raise if he collides with walls, vehicles or installations
-When climbing ladders, the user's first person camera may clip into his weapons if he changes the camera angles quickly
***Game Mechanics
-On rare occasions turrets may disappear on the installations
-On rare occasions the user may get stuck in the bleed-out state after being killed
-Anti MCC turret B will stop working after turret A and C have been hacked
-No installations will be displayed from the installtion menu in Overview Map
***3rd party compatibility
-On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character
-On very rare occasions PS3 may crash when the user quit the game
-On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue
DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes.
**NEW FEATURES
***Items:
-Heavy Machine Gun
-Shotgun
-Nanite injector(non-final asset)
-Remote explosive
-Boosters
***Environment
-New dynamic sky and fog system
***Mechanics
-Basic scan system implemented. Passive scanning possible on entities. UI in-progress.
-Squad orders: Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities.
-Fitting: Items in a fit can be restocked to the desired amount directly from the fitting page.
-Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad.
-Contacts: Add,block and watch other players.
-Quick weapon switch: Tap to cycle between weapons and equipment.
-Contest streaming: Progress loading bars include more detailed status of download.
-In-game Aurum purchasing: Ability to purchase AUR packs from the Playstation Store directly from the game client.
**IMPROVEMNTS
***Art and UI
-New Caldari Large Railgun and Gallente Blaster models
-Option UI redesigned
-Character portraits added allowing players to choose from a pre-rendered list of portraits character creation
***Animations and VFX
-jamming and overheating VFX on weapons.
-Improved death animations - directional and explosive.
-Ladder climing animations.
-Blood impact effects onmkill shot.
-Deferred lighting on muzzle flash.
***Environment
-Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers).
-Improved mini-map fidelity.
***Mechanics
-Improved LAV and HAV handling.
-New skills and tweaks to existing skills.
-Nerfed AV grenade damage against infantry.
-Reduced sniper rifle scope sway and increased scoped tracking speed.
-Increased Armor plate module bonus to offset speed reduction.
-Reduced movement speed in scoped mode to help address strafe-dancing.
-Three starting militia fits given to newly created characters.
-Increased starting skill allotment.
***Technical
-Game settings are now saved loccally on your PS3 instead of on the DUST servers.
***Bug fixes
-Client sometimes fails to join a battle.
-Crash when entering a battle from the MQ.
-Player's shield/armor bar is empty and no weapon can be selected after learning full skill.
-Killing the player piloting the drop ship will not be recoreded on the killboard.
-No ISK, AURUM, item or config of fitting after selecting a character.
-Able to target driver and passengers with vehicle modules while in 3rd person view.
-The default remote shield booster doesn't work on the Limbus.
-Recticle is permanently fully expanded for weapons tha don't have dispersion enabled.
-Kill/Death stats are not correctly incremented when the victim is in a turret.
-Missing message body for player join/leave game events.
-The damage multiplier of the two logisitics LAV is incorrect.
**Known Issues in the current build
***Marketplace
-Region jumping may cause the unallocated aurum lost.
-The "SORT"function does not work in the Marketplace.
-Some placeholder images in the Market place are place holders
-The Marketplace category loading speed is low
-Category description in the Marketplace may overlap with the group tab
-The cheapest unallcated Aurum packs in user's account will be assigned to the character's wallet regardless of which Aurum pack the character purchased from the in-game Title Store
-The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window
-"Nan" is displayed if the character has no ISK or AUR when restocking
-AUR and ISK's icons and digits do not share the same colors schemes
***Animation
-Third person animation will not be refreshed when running back and forth
-Third person animation is shaky when he is caught by the first time in a certain distance
-Installation turret rotation animation in first person view is jumpy
-Jumping while zooming in with sniper rifle wikk cause the first person camere to shake
***Graphics
-On rare occasions the Minimap may appear with the wrong color when joins a new battle
***Effects
-On rare occasions user may see bleed-out effect after respawn
***UI
-NEOCOM- the back button does not take effect before pages are loaded
-There is a brief delay when switching between UI pages on NEOCOM
-Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite
-When there is only 1 remaining item in the user'S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid
-defenders do not see the MCC's health indicator
-The "unlimited" indicator of Clone Reserve is too small
-All Squad leaders other than Squad 0 cannot be displayed
The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship
-Under heavy lag conditions the user may observe false players with no nametags
-MCC shied bar is displayed incorrectly after the user returns from overview map
***Collision
-Vehicle's large turret may block the camera if the user is using the small turret
-In rare locations, the user's first person camera may raise if he collides with walls, vehicles or installations
-When climbing ladders, the user's first person camera may clip into his weapons if he changes the camera angles quickly
***Game Mechanics
-On rare occasions turrets may disappear on the installations
-On rare occasions the user may get stuck in the bleed-out state after being killed
-Anti MCC turret B will stop working after turret A and C have been hacked
-No installations will be displayed from the installtion menu in Overview Map
***3rd party compatibility
-On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character
-On very rare occasions PS3 may crash when the user quit the game
-On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue