update2.0

「update2.0」の編集履歴(バックアップ)一覧はこちら

update2.0」(2012/06/04 (月) 10:56:12) の最新版変更点

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DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes. **NEW FEATURES ***Items: -Heavy Machine Gun -Shotgun -Nanite injector(non-final asset) -Remote explosive -Boosters ***Environment -New dynamic sky and fog system ***Mechanics -Basic scan system implemented. Passive scanning possible on entities. UI in-progress. -Squad orders: Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities. -Fitting: Items in a fit can be restocked to the desired amount directly from the fitting page. -Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad. -Contacts: Add,block and watch other players. -Quick weapon switch: Tap to cycle between weapons and equipment. -Contest streaming: Progress loading bars include more detailed status of download. -In-game Aurum purchasing: Ability to purchase AUR packs from the Playstation Store directly from the game client. **IMPROVEMNTS ***Art and UI -New Caldari Large Railgun and Gallente Blaster models -Option UI redesigned -Character portraits added allowing players to choose from a pre-rendered list of portraits character creation ***Animations and VFX -jamming and overheating VFX on weapons. -Improved death animations - directional and explosive. -Ladder climing animations. -Blood impact effects onmkill shot. -Deferred lighting on muzzle flash. ***Environment -Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers). -Improved mini-map fidelity. ***Mechanics -Improved LAV and HAV handling. -New skills and tweaks to existing skills. -Nerfed AV grenade damage against infantry. -Reduced sniper rifle scope sway and increased scoped tracking speed. -Increased Armor plate module bonus to offset speed reduction. -Reduced movement speed in scoped mode to help address strafe-dancing. -Three starting militia fits given to newly created characters. -Increased starting skill allotment. ***Technical -Game settings are now saved loccally on your PS3 instead of on the DUST servers. ***Bug fixes -Client sometimes fails to join a battle. -Crash when entering a battle from the MQ. -Player's shield/armor bar is empty and no weapon can be selected after learning full skill. -Killing the player piloting the drop ship will not be recoreded on the killboard. -No ISK, AURUM, item or config of fitting after selecting a character. -Able to target driver and passengers with vehicle modules while in 3rd person view. -The default remote shield booster doesn't work on the Limbus. -Recticle is permanently fully expanded for weapons tha don't have dispersion enabled. -Kill/Death stats are not correctly incremented when the victim is in a turret. -Missing message body for player join/leave game events. -The damage multiplier of the two logisitics LAV is incorrect. **Known Issues in the current build ***Marketplace -Region jumping may cause the unallocated aurum lost. -The "SORT"function does not work in the Marketplace. -Some placeholder images in the Market place are place holders -The Marketplace category loading speed is low -Category description in the Marketplace may overlap with the group tab -The cheapest unallcated Aurum packs in user's account will be assigned to the character's wallet regardless of which Aurum pack the character purchased from the in-game Title Store -The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window -"Nan" is displayed if the character has no ISK or AUR when restocking -AUR and ISK's icons and digits do not share the same colors schemes ***Animation -Third person animation will not be refreshed when running back and forth -Third person animation is shaky when he is caught by the first time in a certain distance -Installation turret rotation animation in first person view is jumpy -Jumping while zooming in with sniper rifle wikk cause the first person camere to shake ***Graphics -On rare occasions the Minimap may appear with the wrong color when joins a new battle ***Effects -On rare occasions user may see bleed-out effect after respawn ***UI -NEOCOM- the back button does not take effect before pages are loaded -There is a brief delay when switching between UI pages on NEOCOM -Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite -When there is only 1 remaining item in the user'S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid -defenders do not see the MCC's health indicator -The "unlimited" indicator of Clone Reserve is too small -All Squad leaders other than Squad 0 cannot be displayed The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship -Under heavy lag conditions the user may observe false players with no nametags -MCC shied bar is displayed incorrectly after the user returns from overview map ***Collision -Vehicle's large turret may block the camera if the user is using the small turret -In rare locations, the user's first person camera may raise if he collides with walls, vehicles or installations -When climbing ladders, the user's first person camera may clip into his weapons if he changes the camera angles quickly ***Game Mechanics -On rare occasions turrets may disappear on the installations -On rare occasions the user may get stuck in the bleed-out state after being killed -Anti MCC turret B will stop working after turret A and C have been hacked -No installations will be displayed from the installtion menu in Overview Map ***3rd party compatibility -On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character -On very rare occasions PS3 may crash when the user quit the game -On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue
DUST 514 is a constantly evolving game.Futere version will include more features,improved functionality and bug fixes. **NEW FEATURES ***Items: -Heavy Machine Gun -Shotgun -Nanite injector(non-final asset) -Remote explosive -Boosters ***Environment -New dynamic sky and fog system ***Mechanics -Basic scan system implemented. Passive scanning possible on entities. UI in-progress. -Squad orders: Players can now place squad orders- Attach, Defend, Capture, and Rally- on entities. -Fitting: Items in a fit can be restocked to the desired amount directly from the fitting page. -Multi-channel voice and text chat. Playeres will now auto-join Corp Chat when entering game, Team Chat when entering a match and Suad Chatwhen joining a squad. -Contacts: Add,block and watch other players. -Quick weapon switch: Tap to cycle between weapons and equipment. -Contest streaming: Progress loading bars include more detailed status of download. -In-game Aurum purchasing: Ability to purchase AUR packs from the Playstation Store directly from the game client. **IMPROVEMNTS ***Art and UI -New Caldari Large Railgun and Gallente Blaster models -Option UI redesigned -Character portraits added allowing players to choose from a pre-rendered list of portraits character creation ***Animations and VFX -jamming and overheating VFX on weapons. -Improved death animations - directional and explosive. -Ladder climing animations. -Blood impact effects onmkill shot. -Deferred lighting on muzzle flash. ***Environment -Updated Biomass outpost(New roof tops, vehicles replaced cargo containers, two new towers). -Improved mini-map fidelity. ***Mechanics -Improved LAV and HAV handling. -New skills and tweaks to existing skills. -Nerfed AV grenade damage against infantry. -Reduced sniper rifle scope sway and increased scoped tracking speed. -Increased Armor plate module bonus to offset speed reduction. -Reduced movement speed in scoped mode to help address strafe-dancing. -Three starting militia fits given to newly created characters. -Increased starting skill allotment. ***Technical -Game settings are now saved loccally on your PS3 instead of on the DUST servers. ***Bug fixes -Client sometimes fails to join a battle. -Crash when entering a battle from the MQ. -Player's shield/armor bar is empty and no weapon can be selected after learning full skill. -Killing the player piloting the drop ship will not be recoreded on the killboard. -No ISK, AURUM, item or config of fitting after selecting a character. -Able to target driver and passengers with vehicle modules while in 3rd person view. -The default remote shield booster doesn't work on the Limbus. -Recticle is permanently fully expanded for weapons tha don't have dispersion enabled. -Kill/Death stats are not correctly incremented when the victim is in a turret. -Missing message body for player join/leave game events. -The damage multiplier of the two logisitics LAV is incorrect. **Known Issues in the current build ***Marketplace -Region jumping may cause the unallocated aurum lost. -The "SORT"function does not work in the Marketplace. -Some placeholder images in the Market place are place holders -The Marketplace category loading speed is low -Category description in the Marketplace may overlap with the group tab -The cheapest unallcated Aurum packs in user's account will be assigned to the character's wallet regardless of which Aurum pack the character purchased from the in-game Title Store -The spinner will freeze for up to 5 seconds when opening the "Buy AUR" window -"Nan" is displayed if the character has no ISK or AUR when restocking -AUR and ISK's icons and digits do not share the same colors schemes ***Animation -Third person animation will not be refreshed when running back and forth -Third person animation is shaky when he is caught by the first time in a certain distance -Installation turret rotation animation in first person view is jumpy -Jumping while zooming in with sniper rifle wikk cause the first person camere to shake ***Graphics -On rare occasions the Minimap may appear with the wrong color when joins a new battle ***Effects -On rare occasions user may see bleed-out effect after respawn ***UI -NEOCOM- the back button does not take effect before pages are loaded -There is a brief delay when switching between UI pages on NEOCOM -Users is required to choose a Fit before he spawns into a battle, even he has flagged one of his Fits as Favorite -When there is only 1 remaining item in the user'S Assets list, that type can still be fitted to character or vehicles, which will cause that Fit to become invalid -defenders do not see the MCC's health indicator -The "unlimited" indicator of Clone Reserve is too small -All Squad leaders other than Squad 0 cannot be displayed The recticle of the Swarm Launcher will disappear if the user spawns on a Dropship -Under heavy lag conditions the user may observe false players with no nametags -MCC shied bar is displayed incorrectly after the user returns from overview map ***Collision -Vehicle's large turret may block the camera if the user is using the small turret -In rare locations, the user's first person camera may raise if he collides with walls, vehicles or installations -When climbing ladders, the user's first person camera may clip into his weapons if he changes the camera angles quickly ***Game Mechanics -On rare occasions turrets may disappear on the installations -On rare occasions the user may get stuck in the bleed-out state after being killed -Anti MCC turret B will stop working after turret A and C have been hacked -No installations will be displayed from the installtion menu in Overview Map ***3rd party compatibility -On very rare occasions the user may get stuck on the character selection screen in Merc Quarters if unplugging network cable after selecting a character -On very rare occasions PS3 may crash when the user quit the game -On very rare occasions user may get a data corrukt message in game, restarting the title resolves the issue

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